JOE MICALLEF AI INTEGRATIONS • DESIGN • VFX
CONTEXT ENGINEERING/
AI ARTIFACTS
This gallery highlights a collection of AI-assisted web, design, and creative technology projects built through rapid prototyping, iterative development, and hands-on experimentation. These projects were created using a mix of AI coding tools, modern web frameworks, 3D workflows, and generative media platforms to move quickly from concept to functional prototype.
The work includes interactive web experiences, AI-driven galleries, educational tools, world-model research prototypes, Blender scripting, presentation systems, and experimental creative platforms. Many of these projects were developed through a “vibe coding” process — using tools like ChatGPT, Claude, Gemini, Cursor, Windsurf, Antigravity, Lovable, Firebase, Netlify, React, JavaScript, HTML/CSS, Three.js, Blender, Python, Figma, Midjourney, Higgsfield, Kling, Meshy.ai, and other AI production tools to explore ideas, build interfaces, solve technical problems, and rapidly iterate toward polished outcomes.
My GitHub activity reflects this momentum, with 300+ yearly contributions and multiple public repositories connected to creative coding, AI workflows, teaching, animation, design systems, and emerging world-model research. This page represents how I use AI not simply to generate code, but to extend my creative direction, production experience, and technical imagination into working software.
DEMO
REEL
- Maya
- Houdini
- Blender
- After Effects
- Nuke
DESIGN GALLERY
Samples of various print projects from my time spent as a Graphic Designer
CASE
STUDIES
Part Smart Innovation Platform
I developed Part Smart as an integrated product-education and creative-technology platform for MPA. The video here just represents one aspect of that effort, which was the video production pipeline I ran and developed. Key projects included Install Assist—a React support system that replaced printed instructions and saved more than $500,000—along with a Blackmagic–Quantum–CatDV media pipeline, automated 360° product-imaging tools, interactive kiosks, WebGL product experiences, AR/VR training, and scalable web workflows. I also prototyped an AI-powered video knowledgebase, internal RAG tools, predictive applications, 3D-scanning systems, and automotive digital-twin research.